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Nintendo Switch is a trademark of Nintendo Co.Switchbrew: We've extensively used Switchbrew whether that be their wiki with its colossal amount of information on the Switch that has saved us countless hours of time or libnx which was crucial to initial development of the emulator to ensure that our HLE kernel and sysmodule implementations were accurate. The team behind yuzu has also often helped us and have graciously provided us with a license exemption. Yuzu: Skyline's shader compiler is a fork of yuzu's shader compiler with Skyline-specific changes, using it allowed us to focus on the parts of GPU emulation that we could specifically optimize for mobile while having a high-quality shader compiler implementation as a base. It should be noted that Skyline is not based on Ryujinx. The team behind the project has been extremely helpful with any queries we've had and have constantly helped us with any issues we've come across. Ryujinx: We've used Ryujinx for reference throughout the project, the accuracy of their HLE implementations of Switch subsystems make it an amazing reference. However, we would like it to be more user-friendly with a FAQ to understand the vast number of features it provides. It's also a good place to just keep up with the emulator, as most talk regarding development goes on over there.Ī few noteworthy teams/projects who've helped us along the way are: NDS Emulator 2 DeSmuME DeSmuME NDS Emulator for Mac OS X DeSmuME is the original developer of Nintendo DS Emulation for Mac OS X and is really light-weight and feature rich.
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If you have any questions, feel free to ask.
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You can contact the core developers of Skyline at our Discord. Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system, licensed under Mozilla Public License 2.0
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